Some sections of the bunker sprawl across large subterranean areas, often plagued by rats and tripwires. As you desperately search for fuel cans, a stopwatch displays how long the lights will stay on, each needle tick underlying your decision-making process with a bed of general anxiety. The generator provides power to most rooms (after you manually turn the switches on), and tends to keep the signature monster at bay. Systemically, The Bunker is structured around a safe room and a generator, which act as the central hub and starting point for roguelike-esque trips into the bowels of the concrete complex. It took me hours to actually see the monster for the first time, and even then, it was a fleeting glimpse, in the moments before it swiftly killed me. You can hear growls and rumblings above your head and inside the walls, and in holes that only your predator can use - the better to ambush you. In The Bunker, sound is as harrowing as it is helpful, signaling danger before you turn a corner. All it takes is a miscalculation of time or a single wrong step to call its attention. Crucially, as in the innovative Alien: Isolation, a creature hunts you throughout the journey. The bunker is a labyrinthine nightmare, combining free-roam navigation with streamlined immersive-sim elements. This time, however, the structure isn’t linear. In keeping with the Amnesia series’ previous games, as well as Frictional’s Penumbra and Soma, you’re forced to survive cat-and-mouse chases in ensnaring spaces. Īmnesia: The Bunker, the latest first-person horror tale from Frictional Games, puts you in the muddy boots of a French soldier during World War I. If you want curated lists of our favorite media, check out What to Play and What to Watch. When we award the Polygon Recommends badge, it’s because we believe the recipient is uniquely thought-provoking, entertaining, inventive, or fun - and worth fitting into your schedule. Polygon Recommends is our way of endorsing our favorite games, movies, TV shows, comics, tabletop books, and entertainment experiences.
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